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package jalview.math; |
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import jalview.datamodel.Point; |
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import java.io.PrintStream; |
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import java.util.HashMap; |
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import java.util.Map; |
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| 80.2% |
Uncovered Elements: 18 (91) |
Complexity: 22 |
Complexity Density: 0.34 |
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public class RotatableMatrix |
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{ |
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private static final int DIMS = 3; |
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private static Map<Axis, Map<Float, float[][]>> cachedRotations; |
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| 100% |
Uncovered Elements: 0 (11) |
Complexity: 2 |
Complexity Density: 0.22 |
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static... |
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{ |
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cachedRotations = new HashMap<>(); |
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for (Axis axis : Axis.values()) |
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{ |
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HashMap<Float, float[][]> map = new HashMap<>(); |
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cachedRotations.put(axis, map); |
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for (int deg = 1; deg < 5; deg++) |
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{ |
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float[][] rotation = getRotation(deg, axis); |
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map.put(Float.valueOf(deg), rotation); |
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rotation = getRotation(-deg, axis); |
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map.put(Float.valueOf(-deg), rotation); |
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} |
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} |
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} |
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| - |
Uncovered Elements: 0 (0) |
Complexity: 0 |
Complexity Density: - |
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public enum Axis |
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{ |
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X, Y, Z |
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} |
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float[][] matrix; |
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| 100% |
Uncovered Elements: 0 (5) |
Complexity: 2 |
Complexity Density: 0.67 |
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public RotatableMatrix()... |
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{ |
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matrix = new float[DIMS][DIMS]; |
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for (int j = 0; j < DIMS; j++) |
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{ |
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matrix[j][j] = 1f; |
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} |
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} |
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@param |
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@param |
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@param |
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| 100% |
Uncovered Elements: 0 (1) |
Complexity: 1 |
Complexity Density: 1 |
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public void setValue(int i, int j, float value)... |
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{ |
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matrix[i][j] = value; |
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} |
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@param |
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@param |
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@return |
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| 100% |
Uncovered Elements: 0 (1) |
Complexity: 1 |
Complexity Density: 1 |
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public float getValue(int i, int j)... |
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{ |
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return matrix[i][j]; |
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} |
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| 100% |
Uncovered Elements: 0 (3) |
Complexity: 1 |
Complexity Density: 0.33 |
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public void print(PrintStream ps)... |
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{ |
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ps.println(matrix[0][0] + " " + matrix[0][1] + " " + matrix[0][2]); |
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ps.println(matrix[1][0] + " " + matrix[1][1] + " " + matrix[1][2]); |
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ps.println(matrix[2][0] + " " + matrix[2][1] + " " + matrix[2][2]); |
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} |
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@param |
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@param |
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| 0% |
Uncovered Elements: 2 (2) |
Complexity: 1 |
Complexity Density: 0.5 |
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public void rotate(float degrees, Axis axis)... |
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{ |
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float[][] rot = getRotation(degrees, axis); |
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preMultiply(rot); |
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} |
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@param |
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@param |
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@return |
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@see |
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| 93.5% |
Uncovered Elements: 2 (31) |
Complexity: 5 |
Complexity Density: 0.17 |
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protected static float[][] getRotation(float degrees, Axis axis)... |
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{ |
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Float floatValue = Float.valueOf(degrees); |
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if (cachedRotations.get(axis).containsKey(floatValue)) |
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{ |
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return cachedRotations.get(axis).get(floatValue); |
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} |
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float costheta = (float) Math.cos(degrees * Math.PI / 180f); |
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float sintheta = (float) Math.sin(degrees * Math.PI / 180f); |
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float[][] rot = new float[DIMS][DIMS]; |
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switch (axis) |
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{ |
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case X: |
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rot[0][0] = 1f; |
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rot[1][1] = costheta; |
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rot[1][2] = sintheta; |
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rot[2][1] = -sintheta; |
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rot[2][2] = costheta; |
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break; |
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case Y: |
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rot[0][0] = costheta; |
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rot[0][2] = -sintheta; |
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rot[1][1] = 1f; |
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rot[2][0] = sintheta; |
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rot[2][2] = costheta; |
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break; |
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case Z: |
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rot[0][0] = costheta; |
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rot[0][1] = -sintheta; |
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rot[1][0] = sintheta; |
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rot[1][1] = costheta; |
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rot[2][2] = 1f; |
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break; |
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} |
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return rot; |
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} |
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@param |
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@return |
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| 100% |
Uncovered Elements: 0 (6) |
Complexity: 2 |
Complexity Density: 0.5 |
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1 |
public float[] vectorMultiply(float[] vect)... |
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{ |
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float[] result = new float[DIMS]; |
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for (int i = 0; i < DIMS; i++) |
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{ |
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result[i] = (matrix[i][0] * vect[0]) + (matrix[i][1] * vect[1]) |
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+ (matrix[i][2] * vect[2]); |
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} |
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return result; |
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} |
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@param |
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| 100% |
Uncovered Elements: 0 (9) |
Complexity: 3 |
Complexity Density: 0.6 |
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1 |
public void preMultiply(float[][] mat)... |
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{ |
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float[][] tmp = new float[DIMS][DIMS]; |
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for (int i = 0; i < DIMS; i++) |
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{ |
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for (int j = 0; j < DIMS; j++) |
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{ |
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tmp[i][j] = (mat[i][0] * matrix[0][j]) + (mat[i][1] * matrix[1][j]) |
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+ (mat[i][2] * matrix[2][j]); |
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} |
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} |
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matrix = tmp; |
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} |
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@param |
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| 0% |
Uncovered Elements: 9 (9) |
Complexity: 3 |
Complexity Density: 0.6 |
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public void postMultiply(float[][] mat)... |
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{ |
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float[][] tmp = new float[DIMS][DIMS]; |
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for (int i = 0; i < DIMS; i++) |
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{ |
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for (int j = 0; j < DIMS; j++) |
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{ |
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tmp[i][j] = (matrix[i][0] * mat[0][j]) + (matrix[i][1] * mat[1][j]) |
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+ (matrix[i][2] * mat[2][j]); |
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} |
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} |
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matrix = tmp; |
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} |
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@param |
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@return |
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| 0% |
Uncovered Elements: 2 (2) |
Complexity: 1 |
Complexity Density: 0.5 |
|
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0 |
public Point vectorMultiply(Point coord)... |
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{ |
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0 |
float[] v = vectorMultiply(new float[] { coord.x, coord.y, coord.z }); |
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0 |
return new Point(v[0], v[1], v[2]); |
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} |
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} |