Class | Line # | Actions | |||
---|---|---|---|---|---|
Point | 26 | 24 | 10 |
1 | /* | |
2 | * Jalview - A Sequence Alignment Editor and Viewer ($$Version-Rel$$) | |
3 | * Copyright (C) $$Year-Rel$$ The Jalview Authors | |
4 | * | |
5 | * This file is part of Jalview. | |
6 | * | |
7 | * Jalview is free software: you can redistribute it and/or | |
8 | * modify it under the terms of the GNU General Public License | |
9 | * as published by the Free Software Foundation, either version 3 | |
10 | * of the License, or (at your option) any later version. | |
11 | * | |
12 | * Jalview is distributed in the hope that it will be useful, but | |
13 | * WITHOUT ANY WARRANTY; without even the implied warranty | |
14 | * of MERCHANTABILITY or FITNESS FOR A PARTICULAR | |
15 | * PURPOSE. See the GNU General Public License for more details. | |
16 | * | |
17 | * You should have received a copy of the GNU General Public License | |
18 | * along with Jalview. If not, see <http://www.gnu.org/licenses/>. | |
19 | * The Jalview Authors are detailed in the 'AUTHORS' file. | |
20 | */ | |
21 | package jalview.datamodel; | |
22 | ||
23 | /** | |
24 | * A bean that models an (x, y, z) position in 3-D space | |
25 | */ | |
26 | public final class Point | |
27 | { | |
28 | public final float x; | |
29 | ||
30 | public final float y; | |
31 | ||
32 | public final float z; | |
33 | ||
34 | 39 | public Point(float xVal, float yVal, float zVal) |
35 | { | |
36 | 39 | x = xVal; |
37 | 39 | y = yVal; |
38 | 39 | z = zVal; |
39 | } | |
40 | ||
41 | /** | |
42 | * toString for convenience of inspection in debugging or logging | |
43 | */ | |
44 | 0 | @Override |
45 | public String toString() | |
46 | { | |
47 | 0 | return String.format("[%f, %f, %f]", x, y, z); |
48 | } | |
49 | ||
50 | 0 | @Override |
51 | public int hashCode() | |
52 | { | |
53 | 0 | final int prime = 31; |
54 | 0 | int result = 1; |
55 | 0 | result = prime * result + Float.floatToIntBits(x); |
56 | 0 | result = prime * result + Float.floatToIntBits(y); |
57 | 0 | result = prime * result + Float.floatToIntBits(z); |
58 | 0 | return result; |
59 | } | |
60 | ||
61 | 0 | @Override |
62 | public boolean equals(Object obj) | |
63 | { | |
64 | 0 | if (this == obj) |
65 | { | |
66 | 0 | return true; |
67 | } | |
68 | 0 | if (obj == null) |
69 | { | |
70 | 0 | return false; |
71 | } | |
72 | 0 | if (getClass() != obj.getClass()) |
73 | { | |
74 | 0 | return false; |
75 | } | |
76 | 0 | Point other = (Point) obj; |
77 | 0 | if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) |
78 | { | |
79 | 0 | return false; |
80 | } | |
81 | 0 | if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) |
82 | { | |
83 | 0 | return false; |
84 | } | |
85 | 0 | if (Float.floatToIntBits(z) != Float.floatToIntBits(other.z)) |
86 | { | |
87 | 0 | return false; |
88 | } | |
89 | 0 | return true; |
90 | } | |
91 | } |