| Class | Line # | Actions | |||
|---|---|---|---|---|---|
| Point | 26 | 24 | 10 |
| 1 | /* | |
| 2 | * Jalview - A Sequence Alignment Editor and Viewer ($$Version-Rel$$) | |
| 3 | * Copyright (C) $$Year-Rel$$ The Jalview Authors | |
| 4 | * | |
| 5 | * This file is part of Jalview. | |
| 6 | * | |
| 7 | * Jalview is free software: you can redistribute it and/or | |
| 8 | * modify it under the terms of the GNU General Public License | |
| 9 | * as published by the Free Software Foundation, either version 3 | |
| 10 | * of the License, or (at your option) any later version. | |
| 11 | * | |
| 12 | * Jalview is distributed in the hope that it will be useful, but | |
| 13 | * WITHOUT ANY WARRANTY; without even the implied warranty | |
| 14 | * of MERCHANTABILITY or FITNESS FOR A PARTICULAR | |
| 15 | * PURPOSE. See the GNU General Public License for more details. | |
| 16 | * | |
| 17 | * You should have received a copy of the GNU General Public License | |
| 18 | * along with Jalview. If not, see <http://www.gnu.org/licenses/>. | |
| 19 | * The Jalview Authors are detailed in the 'AUTHORS' file. | |
| 20 | */ | |
| 21 | package jalview.datamodel; | |
| 22 | ||
| 23 | /** | |
| 24 | * A bean that models an (x, y, z) position in 3-D space | |
| 25 | */ | |
| 26 | public final class Point | |
| 27 | { | |
| 28 | public final float x; | |
| 29 | ||
| 30 | public final float y; | |
| 31 | ||
| 32 | public final float z; | |
| 33 | ||
| 34 | 39 | public Point(float xVal, float yVal, float zVal) |
| 35 | { | |
| 36 | 39 | x = xVal; |
| 37 | 39 | y = yVal; |
| 38 | 39 | z = zVal; |
| 39 | } | |
| 40 | ||
| 41 | /** | |
| 42 | * toString for convenience of inspection in debugging or logging | |
| 43 | */ | |
| 44 | 0 | @Override |
| 45 | public String toString() | |
| 46 | { | |
| 47 | 0 | return String.format("[%f, %f, %f]", x, y, z); |
| 48 | } | |
| 49 | ||
| 50 | 0 | @Override |
| 51 | public int hashCode() | |
| 52 | { | |
| 53 | 0 | final int prime = 31; |
| 54 | 0 | int result = 1; |
| 55 | 0 | result = prime * result + Float.floatToIntBits(x); |
| 56 | 0 | result = prime * result + Float.floatToIntBits(y); |
| 57 | 0 | result = prime * result + Float.floatToIntBits(z); |
| 58 | 0 | return result; |
| 59 | } | |
| 60 | ||
| 61 | 0 | @Override |
| 62 | public boolean equals(Object obj) | |
| 63 | { | |
| 64 | 0 | if (this == obj) |
| 65 | { | |
| 66 | 0 | return true; |
| 67 | } | |
| 68 | 0 | if (obj == null) |
| 69 | { | |
| 70 | 0 | return false; |
| 71 | } | |
| 72 | 0 | if (getClass() != obj.getClass()) |
| 73 | { | |
| 74 | 0 | return false; |
| 75 | } | |
| 76 | 0 | Point other = (Point) obj; |
| 77 | 0 | if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) |
| 78 | { | |
| 79 | 0 | return false; |
| 80 | } | |
| 81 | 0 | if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) |
| 82 | { | |
| 83 | 0 | return false; |
| 84 | } | |
| 85 | 0 | if (Float.floatToIntBits(z) != Float.floatToIntBits(other.z)) |
| 86 | { | |
| 87 | 0 | return false; |
| 88 | } | |
| 89 | 0 | return true; |
| 90 | } | |
| 91 | } |