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package mc_view; |
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| 0% |
Uncovered Elements: 99 (99) |
Complexity: 18 |
Complexity Density: 0.25 |
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public class MCMatrix |
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{ |
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float[][] matrix; |
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float[][] tmp; |
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float mycos; |
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float mysin; |
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float myconst = (float) (Math.PI / 180); |
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| 0% |
Uncovered Elements: 2 (2) |
Complexity: 1 |
Complexity Density: 0.5 |
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0 |
public MCMatrix(int rows, int cols)... |
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{ |
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matrix = new float[rows][cols]; |
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tmp = new float[rows][cols]; |
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} |
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| 0% |
Uncovered Elements: 1 (1) |
Complexity: 1 |
Complexity Density: 1 |
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0 |
public void addElement(int i, int j, float value)... |
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{ |
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matrix[i][j] = value; |
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} |
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| 0% |
Uncovered Elements: 12 (12) |
Complexity: 1 |
Complexity Density: 0.08 |
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public void rotatex(float degrees)... |
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{ |
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mycos = (float) (Math.cos(degrees * myconst)); |
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mysin = (float) (Math.sin(degrees * myconst)); |
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tmp[0][0] = 1; |
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tmp[0][1] = 0; |
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tmp[0][2] = 0; |
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tmp[1][0] = 0; |
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tmp[1][1] = mycos; |
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tmp[1][2] = mysin; |
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tmp[2][0] = 0; |
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tmp[2][1] = -mysin; |
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tmp[2][2] = mycos; |
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preMultiply(tmp); |
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} |
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| 0% |
Uncovered Elements: 12 (12) |
Complexity: 1 |
Complexity Density: 0.08 |
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0 |
public void rotatez(float degrees)... |
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{ |
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mycos = (float) (Math.cos(degrees * myconst)); |
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mysin = (float) (Math.sin(degrees * myconst)); |
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tmp[0][0] = mycos; |
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tmp[0][1] = -mysin; |
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tmp[0][2] = 0; |
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tmp[1][0] = mysin; |
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tmp[1][1] = mycos; |
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tmp[1][2] = 0; |
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tmp[2][0] = 0; |
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tmp[2][1] = 0; |
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tmp[2][2] = 1; |
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0 |
preMultiply(tmp); |
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} |
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| 0% |
Uncovered Elements: 12 (12) |
Complexity: 1 |
Complexity Density: 0.08 |
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0 |
public void rotatey(float degrees)... |
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{ |
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mycos = (float) (Math.cos(degrees * myconst)); |
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mysin = (float) (Math.sin(degrees * myconst)); |
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tmp[0][0] = mycos; |
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tmp[0][1] = 0; |
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tmp[0][2] = -mysin; |
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tmp[1][0] = 0; |
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tmp[1][1] = 1; |
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tmp[1][2] = 0; |
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tmp[2][0] = mysin; |
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tmp[2][1] = 0; |
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tmp[2][2] = mycos; |
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preMultiply(tmp); |
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} |
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| 0% |
Uncovered Elements: 12 (12) |
Complexity: 2 |
Complexity Density: 0.2 |
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0 |
public float[] vectorMultiply(float[] vect)... |
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{ |
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float[] temp = new float[3]; |
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temp[0] = vect[0]; |
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temp[1] = vect[1]; |
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temp[2] = vect[2]; |
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for (int i = 0; i < 3; i++) |
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{ |
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temp[i] = ((float) matrix[i][0] * vect[0]) |
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+ ((float) matrix[i][1] * vect[1]) |
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+ ((float) matrix[i][2] * vect[2]); |
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} |
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vect[0] = temp[0]; |
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vect[1] = temp[1]; |
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vect[2] = temp[2]; |
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0 |
return vect; |
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} |
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| 0% |
Uncovered Elements: 15 (15) |
Complexity: 5 |
Complexity Density: 0.71 |
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0 |
public void preMultiply(float[][] mat)... |
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{ |
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0 |
float[][] tmp = new float[3][3]; |
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0 |
for (int i = 0; i < 3; i++) |
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{ |
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0 |
for (int j = 0; j < 3; j++) |
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{ |
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0 |
tmp[i][j] = (mat[i][0] * matrix[0][j]) + (mat[i][1] * matrix[1][j]) |
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+ (mat[i][2] * matrix[2][j]); |
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} |
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} |
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0 |
for (int i = 0; i < 3; i++) |
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{ |
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0 |
for (int j = 0; j < 3; j++) |
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{ |
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0 |
matrix[i][j] = tmp[i][j]; |
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} |
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} |
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} |
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| 0% |
Uncovered Elements: 15 (15) |
Complexity: 5 |
Complexity Density: 0.71 |
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0 |
public void postMultiply(float[][] mat)... |
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{ |
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0 |
float[][] tmp = new float[3][3]; |
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0 |
for (int i = 0; i < 3; i++) |
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{ |
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0 |
for (int j = 0; j < 3; j++) |
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{ |
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0 |
tmp[i][j] = (matrix[i][0] * mat[0][j]) + (matrix[i][1] * mat[1][j]) |
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+ (matrix[i][2] * mat[2][j]); |
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} |
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} |
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0 |
for (int i = 0; i < 3; i++) |
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{ |
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0 |
for (int j = 0; j < 3; j++) |
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{ |
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0 |
matrix[i][j] = tmp[i][j]; |
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} |
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} |
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} |
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| 0% |
Uncovered Elements: 9 (9) |
Complexity: 1 |
Complexity Density: 0.11 |
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0 |
public void setIdentity()... |
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{ |
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0 |
matrix[0][0] = 1; |
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0 |
matrix[1][1] = 1; |
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0 |
matrix[2][2] = 1; |
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0 |
matrix[0][1] = 0; |
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0 |
matrix[0][2] = 0; |
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0 |
matrix[1][0] = 0; |
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0 |
matrix[1][2] = 0; |
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0 |
matrix[2][0] = 0; |
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0 |
matrix[2][1] = 0; |
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} |
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} |